Helloes, we, the mods, thought we'd post these basic stat overviews for different races so that you have a basic idea of how to build your character's stats. Do keep in mind that in no way do we say that you've done any errors so far, but these might come in handy as reference. <3
Note that these stats represent the perfectly average score of a commoner of mentioned race. An adventurer would normally have some of his/her stats beefed up because of training etc.
BASE STATS, HUMAN
Strength: 10
Dexterity: 10
Stamina: 10
Intelligence: 10
Willpower: 10
Luck: 10
Charisma: 10
Arcane Potency: 0
Arcane Control: 0
Racial traits: Fast learners.
BASE STATS, ELF
Strength: 8
Dexterity: 14
Stamina: 9
Intelligence: 11
Willpower: 10
Luck: 10
Charisma: 13
Arcane Potency: 0
Arcane Control: 0
Racial traits: May commune with animals to some extent, druid as elf-only class available.
BASE STATS, ORC
Strenght: 17
Dexterity: 8
Stamina: 15
Intelligence: 7
Willpower: 7
Luck: 10
Charisma: 6
Arcane Potency: 0
Arcane Control: 0
Racial traits: See well in the dark, minor handicap in terms of sight when out at day, shaman as orc-only class available.
BASE STATS, NIGHT GREMLIN
Strenght: 7
Dexterity: 13
Stamina: 7
Intelligence: 14
Willpower: 12
Luck: 10
Charisma: 8
Arcane Potency: 0
Arcane Control: 0
Racial traits: See perfectly in the dark, half-blind in presence of daylight, naturally skilled in terms of appraisal and mercantile matters, access the Centipede Herder class as a night gremlin-only class.
BASE STATS, ARVEL
Strenght: 7
Stamina: 5
Dexterity: 15
Intelligence: 17
Willpower: 12
Luck: 10
Charisma: 14
Arcane Potency: 10
Arcane Control: 10
Racial traits: Dependant on a cold environment to survive, natural affinity for arcana, access to the Frost Wielder and Royal Assassin as Arvel-only classes, immune to frost damage, highly vulnerable to fire, double the amount of mana of other races with the same intelligence/arcane potency, physically incapable of going above 15 strenght.